Tuesday 17 April 2012

EXP 2.1 Crysis

W9 EXP Submission

Throughout this experiment i was more focused on experimenting with shapes and than put it into practise. Throughout time i learned to place the monument in the environment and to make it blend in to seem as if the monument was one.



Images individually








In this shot you can see the monument is on top of the hill and shows how it is placed in a fashion that it blends in with the surroundings.









These are the main textures that were used.


36 Textures



These are the 36 textures used light to dark. 



Combining axonometrics into cryengine3


In this view it shows the gaming person is in view and gives a good close
 up of the texture being used on the monument.











In this image you can only see the monument just being placed on the
 environment and not being blended in





SketchUp Model


These are the chosen axonometric's for combining them together and how they had
turned out and how i attempted to draw them in the moleskin and it was difficult to get the scaling right. 








There are two sketches done in a notebook to see how it will turn out and also to get the scaling right and the other 2 are there to show what 2 axo's are being used to combine the two.



Importing Models Into Cryeng3 (wk7)

















As you can see that the two models are just being placed in the environment.












Axonometric Sketches (wk5)







My SketchUp models for the two chosen axonometrics:




"Details can be monumental"

Rem Koolhaas (1944-present)












Ludwig Mies van der Rohe (1886-1969)

"Concepts can be constructive"

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